Work the market
Buy, sell, counter-offer and renew. Find the right player without losing sight of the wage bill.
Football management · iPhone · iPad · Mac · Vision Pro
Sign the players. Set the shape. Build the ground stand by stand. Then read what the Gazzetta says about you in the morning.
Concept artwork · campaign posterDecStadium development
Add a tier. Fill the corners. Put the club colours in every seat. Plan each expansion around the money the board gives you, or commit to a complete bowl and a new home for your supporters. Every build has a price, a construction schedule and an opening day.
Four single-tier stands around the full-size pitch.
Loading interactive 3D…
Website demonstration of four stages of stadium growth. In the game every build has a budget and a construction schedule; this viewer does not change a saved career.
Stadiums & infrastructure
A hundred stadium plans, two complete bowls, three training campuses and a commercial estate of fifteen buildings. Every one has a build cost, a build time and a job to do for the club.
Development renders and iPad development-build captures. Build costs and times are from the current game data, in euros, the game's default currency; land for the estate is bought separately.
Every part of the club
Buy, sell, counter-offer and renew. Find the right player without losing sight of the wage bill.
Sixteen formations, ten presets, every duty editable. Set pressing, passing, tempo and width, then change it when Saturday disagrees.
Weekly training, individual assignments and a training campus you can build out. Academy quality follows what you invest.
Cash, wages, transfer authority and capital are separate figures. Know what the club can afford before you commit to it.
Leagues, domestic cups and continental football. Promotion, relegation, play-offs and the rollover to another pre-season.
An illustrated club newspaper with match reports, training news and squad stories. Tomorrow's headline is today's decision.
Inside the game
Real captures from the iPad development build. The tactics board, the match broadcast and tomorrow's paper.
Build the approach around the players you have. Set their duties, study the movement arrows and decide how your side presses, passes and attacks.
Captured in-game · iPad development build

Watch the 3D broadcast, study the 2D pitch or follow the text commentary. Change the shape, make a substitution and respond as the match unfolds.
Captured in-game · iPad development build

Stay close to the stories around your club. The Gazzetta brings match reports, training updates and squad news together in an illustrated football newspaper.
Captured in-game · iPad development build

The match engine
A quick pass out of pressure. A runner in behind. A tired midfield leaving space. FGM Engine V1.0 puts player attributes, your instructions, space, pressure and energy into every passage of play.
One match, three ways to follow it. Switch between the broadcast, the tactical pitch and the commentary without changing what happens on the field.


FGM Engine graphics are development-build quality. The players, crowd and lighting will improve before release.
Follow the players inside the stadium, with clear kit colours and a crowd in the stands.
See the shape and the movement around the ball. Choose your own team markers: circles, squares, triangles, diamonds or hexagons.
Stay with the action through a running account of the match. Same clock, same result.
Augmented reality · Vision Pro
Put the match on the table in front of you. Walk round the stadium you are building. Football Gazzetta: Manager plays in augmented reality on iPhone and iPad, and on Apple Vision Pro, with the same career, the same engine and the same Gazzetta.
Augmented reality and Vision Pro play are in development. Captures will follow.

Your next job
Twenty-two leagues in twelve countries. Start with a contender or take on a second-tier rebuild. Every club has a fantasy identity you can make your own.
12 countries · 11 league systems · fantasy team and player names
The Gazzetta

The board has authorised £2.2m of capital. The supporters want a signing. The manager has asked for a quote on 1,200 extra seats and a roof. Pre-season friendlies begin on 8 June against West London Quarters.
A high press, no attempts on target and the wing-backs did all the running. Leodis were at home and it showed in the noise, not the score.
Balanced preparation chosen over recovery. Individual assignments remain available in Squad.
Transfer funds £2.4m. Capital is separate. The chairman reminds everyone that cash is not the transfer allowance.
A promise about playing time is due for review. Rumours do not change contracts. Decisions do.
June is for squad assessment, transfers, training and friendlies. Every table starts at zero.
Customisation
Design the kit, import your emblem, rename your club. Share a stadium for another manager to develop while keeping your own ground.
The editor is yours. Free. Players, leagues, squads, attributes, years and dates. Build the football world you want, then share your editor file with other managers; loading theirs is free too. Anyone who remembers option files of yesteryear will know why.

From the campaign
Posters from the pre-launch campaign: the game's own screens and concept art, screenprinted and shouted. More on the press & media page.
An evolving match engine
FGM Engine V1.0 and every point release (1.1, 1.2 and onwards) are included in the game. FGM Engine 2.0 is planned for September 2027 as an optional in-app purchase at £2.99, bringing a new version of the match engine into the same game. Keep any engine version you own, and keep your edited football world.
How engine upgrades workV2.0 is not yet available. Engine graphics will improve through the point releases; engine upgrades and version selection are part of the release roadmap.
Optional themes · £0.99 each
Choose a 1980s, 1990s or 2000s-inspired interface, or bring country colours to your management desk.
Theme artwork shown is a colour study. Themes are planned for the game; they are not yet available to buy.
Release
Seven days free. Then £4.99 once. No subscription.
The full game for your first seven days, then a one-off unlock. FGM Engine V1.0 and every point release included; FGM Engine 2.0 planned for September 2027 as an optional £2.99 in-app purchase. Themes £0.99 each. The editor and loading editor files are free. UK prices.
In development for iPhone, iPad, Mac and Vision Pro, with augmented reality play. The exact release day will be announced. Fantasy team names. Fantasy player names.